


Sidesteppers take two hits to flip over a Sidestepper who has been hit once will have an angry expression on its face. Red Shellcreepers deal 15% damage, walk at a fast speed, deal high knockback, and have low traction. Purple Shellcreepers deal 13% damage, walk at a medium speed, deal medium knockback, and have average traction. Green Shellcreepers deal 11% damage, walk at a slow speed, deal (relatively) low knockback, and have high traction. Any Shellcreeper/Sidestepper that goes through this zone (except when thrown) will warp to the exact opposite warp zone and continue moving. In-between the edge of the stage and the side blast lines, there is a "warp zone". This effectively creates a "safe-zone" where players can constantly avoid the Shellcreepers, at the cost of being considerably closer to the blastlines. The bottom pipes warp the critters back to the adjacent top pipes. Shellcreepers/Sidesteppers always spawn from the pipes at the top of the screen, and exit through the pipes at the bottom. If a Shellcreeper/Sidestepper runs into another Shellcreeper/Sidestepper (flipped or unflipped), or a player, it will change direction.

They have the same traction and knockback as the stray ones, however. It will always deal 16% damage for a normal throw, and 18% for a smash throw (regardless of colour). A player can pick up a flipped Shellcreeper/Sidestepper as an item. This 10 second time period is not reset by picking up the flipped hazard). A Shellcreeper/Sidestepper will change colour if it is flipped over and allowed to get back up by itself (a flipped Shellcreeper/Sidestepper will flip itself back over after 10 seconds of being knocked down. Once this limit has been reached and a hazard is thrown off of the screen, another one will spawn to take its place almost immediately (within 5 seconds).Ī Shellcreeper/Sidestepper can be "flipped" by either attacking them, jumping into the ground they are standing on from below, or hitting the POW block. There can only be 4 of these hazards on the screen at a time. They spawn from the top pipes in ten second intervals (the first one spawning exactly 10 seconds after the match has started). Shellcreepers and Sidesteppers are the main hazards on this stage. The POW block takes 3 hits to destroy and respawns exactly 30 seconds after being destroyed. Characters do not take damage from this, and cannot be KO'd by the knockback, as the knockback is set at a very low height, meaning the only point of using a POW Block to flip a character would be to disrupt them. Jumping into it from below or attacking it will result in it knocking every Shellcreeper, Sidestepper and character on the ground upwards. A POW block appears on the stage at the centre of the bottom floor.
